murallium

Russia
On FACEIT since 2023 206 matches tracked 67 matches in 30 days
Last updated:

How does murallium play?

Rating 1.09 K/R 0.74 ADR 81.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 206 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 4 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
37 matches · 43% win rate
On Dust 2 −56 ELO
62 matches · 42% win rate
On Saturdays −59 ELO, win rate 41%

murallium loses the most ELO on Ancient: −87 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
42% better than 23%
0.83 better than 89%
89.2 better than 88%
1.23 better than 95%
58% of 250 duels better than 86%
42% of 67 situations better than 63%
Mirage38
53% better than 58%
0.69 better than 32%
78.0 better than 41%
1.03 better than 58%
47% of 121 duels better than 31%
45% of 31 situations better than 71%
Ancient37
43% better than 22%
0.71 better than 37%
81.0 better than 52%
1.01 better than 48%
55% of 140 duels better than 71%
42% of 33 situations better than 59%
Anubis29
55% better than 60%
0.66 better than 17%
74.2 better than 20%
0.97 better than 32%
49% of 93 duels better than 39%
25% of 12 situations better than 21%
Nuke18
61% better than 70%
0.79 better than 61%
85.5 better than 63%
1.16 better than 74%
56% of 68 duels better than 67%
24% of 17 situations better than 14%
Inferno16
56% better than 59%
0.62 better than 7%
71.7 better than 9%
1.00 better than 38%
38% of 45 duels better than 4%
20% of 10 situations better than 13%
Cache6
33% -
0.87 -
91.3 -
1.21-
56% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murallium plays

Across 206 matches murallium averages K/R 0.74, ADR 81.9 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 91 of 206 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 183 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. murallium loses the most ELO on Ancient (−87 ELO, win rate 43%). Things go best on Anubis (+28 ELO, win rate 55%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: ADR at 82.2. Last 30 days: 67 matches, win rate 46%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.