muptezelfare

Turkey
147 matches tracked 21 matches in 30 days
Last updated:

How does muptezelfare play?

Rating 0.96 K/R 0.68 ADR 80.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 31%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 4x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.5 · Ø 4.0 better than 92%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 81.7, Headshots at 43%, Win rate at 52%
▼ Got worse
ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
43 matches · 44% win rate
In match 3 of the day −28 ELO
23 matches · 30% win rate
Between 12:00 and 18:00 −55 ELO, win rate 38%
On Wednesdays −29 ELO, win rate 45%

muptezelfare loses the most ELO on Dust 2: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.78 · Nuke
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 30%
0.69 better than 39%
81.3 better than 65%
0.94 better than 34%
55% of 153 duels better than 79%
38% of 32 situations better than 56%
Mirage34
50% right on the average
0.66 better than 24%
76.1 better than 38%
0.93 better than 30%
36% of 97 duels better than 2%
24% of 25 situations better than 14%
Anubis19
68% better than 93%
0.70 better than 43%
80.7 better than 58%
1.00 better than 54%
56% of 79 duels better than 82%
44% of 16 situations better than 67%
Ancient16
38% better than 13%
0.67 better than 30%
81.3 better than 66%
0.94 better than 44%
61% of 41 duels better than 98%
40% of 15 situations better than 57%
Cache16
63% -
0.73 -
84.0 -
1.00-
54% of 87 duels -
36% of 11 situations -
Inferno10
40% -
0.61 -
70.6 -
0.86-
33% of 30 duels -
29% of 7 situations -
Nuke9
78% -
0.74 -
85.3 -
1.07-
70% of 27 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muptezelfare plays

Across 147 matches muptezelfare averages K/R 0.68, ADR 80.0 and a rating of 0.96. Biggest strength: Utility damage per round at 6.5, better than 92% of level 6 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 45 of 147 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 71 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. muptezelfare loses the most ELO on Dust 2 (−52 ELO, win rate 44%). Things go best in match 1 of the day (−1 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −1 ELO. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 81.7, Headshots at 43%, Win rate at 52%. Last 30 days: 21 matches, win rate 33%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.