munthr

Belarus
On FACEIT since 2024 171 matches tracked 42 matches in 30 days
ELO ▲ 137
2,147
30-day peak: 2,150
Rank EU
#158,706
Belarus #3,720 in Belarus
Last updated:

How does munthr play?

Rating 1.09 K/R 0.78 ADR 82.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 27x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.78, ADR at 82.1
▼ Got worse
Rating −0.05, Headshots −2 pp, ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
39 matches · 51% win rate
On Dust 2 −25 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 +25 ELO, win rate 37%
On Mondays ±0 ELO, win rate 42%

munthr loses the most ELO on Ancient: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.46 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 44%
0.78 better than 71%
82.1 better than 59%
1.09 better than 71%
56% of 249 duels better than 79%
32% of 28 situations better than 31%
Ancient39
51% better than 49%
0.81 better than 79%
86.0 better than 72%
1.11 better than 75%
64% of 200 duels better than 97%
44% of 25 situations better than 66%
Dust 233
45% better than 28%
0.77 better than 65%
79.9 better than 44%
1.09 better than 69%
56% of 172 duels better than 76%
39% of 18 situations better than 55%
Anubis27
56% better than 63%
0.73 better than 46%
81.5 better than 55%
1.03 right on the average
53% of 121 duels better than 61%
38% of 13 situations right on the average
Nuke12
58% -
0.77 -
83.4 -
1.06-
44% of 73 duels -
50% of 6 situations -
Cache8
63% -
0.82 -
80.4 -
1.22-
62% of 50 duels -
17% of 6 situations -
Inferno5
40% -
0.78 -
83.1 -
1.05-
68% of 19 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How munthr plays

Across 171 matches munthr averages K/R 0.78, ADR 82.5 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 76 of 171 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 150 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. munthr loses the most ELO on Ancient (−25 ELO, win rate 51%). Things go best on Anubis (+52 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +31 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.05, Headshots −2 pp, ELO −64. Unchanged in recent months: K/R at 0.78, ADR at 82.1. Last 30 days: 42 matches, win rate 57%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.