mummystick

United Kingdom
98 matches tracked
Last updated:

How does mummystick play?

Rating 1.00 K/R 0.72 ADR 76.8 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.1
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether mummystick is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −28 ELO, win rate 31%

mummystick loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 1.87 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
35% better than 9%
0.74 better than 61%
76.3 better than 31%
1.05 better than 66%
53% of 80 duels better than 65%
36% of 11 situations better than 47%
Mirage18
72% better than 98%
0.69 better than 32%
74.7 better than 26%
0.96 better than 33%
52% of 87 duels better than 61%
78% of 9 situations better than 99%
Ancient16
56% better than 67%
0.70 better than 31%
72.4 better than 10%
0.99 better than 41%
62% of 77 duels better than 96%
60% of 10 situations better than 91%
Inferno14
36% -
0.63 -
70.9 -
0.87-
50% of 60 duels -
75% of 4 situations -
Anubis13
38% -
0.82 -
89.5 -
1.10-
54% of 56 duels -
36% of 11 situations -
Nuke9
89% -
0.78 -
84.9 -
1.11-
42% of 31 duels -
50% of 10 situations -
Cache7
57% -
0.69 -
73.5 -
0.94-
46% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mummystick plays

Across 98 matches mummystick averages K/R 0.72, ADR 76.8 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Mirage with a 72% win rate in 18 matches. In 35 of 98 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. mummystick loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Dust 2 (+32 ELO, win rate 35%). Match no. 2 of the day goes best: 67% win rate. Last 30 days: 4 matches, win rate 25%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.