multitache

France
On FACEIT since 2019 140 matches tracked 62 matches in 30 days
ELO ▲ 105
2,184
30-day peak: 2,184
Rank EU
#141,520
France #2,650 in France
Last updated:

How does multitache play?

Rating 1.18 K/R 0.85 ADR 87.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 140 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 37x 4K, 5 aces in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +404
= Stayed the same
K/R at 0.84, ADR at 87.5
▼ Got worse
Rating −0.09, Headshots −9 pp, Win rate −5 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.94
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +81 ELO, win rate 53%
On Wednesdays +25 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 12 wins in a row · Cache
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 87%
0.87 better than 93%
89.2 better than 86%
1.21 better than 93%
61% of 309 duels better than 92%
50% of 14 situations better than 82%
Anubis31
48% better than 40%
0.84 better than 89%
85.2 better than 74%
1.14 better than 84%
45% of 192 duels better than 17%
37% of 19 situations better than 45%
Ancient18
56% better than 63%
0.85 better than 91%
89.2 better than 86%
1.21 better than 94%
51% of 91 duels right on the average
43% of 7 situations better than 65%
Dust 216
56% better than 66%
0.76 better than 62%
84.0 better than 69%
1.03 right on the average
45% of 100 duels better than 20%
33% of 3 situations better than 37%
Nuke11
55% -
0.80 -
85.4 -
1.08-
53% of 58 duels -
25% of 4 situations -
Cache6
67% -
1.06 -
99.2 -
1.54-
52% of 23 duels -
100% of 1 situations -
Inferno6
83% -
0.76 -
81.7 -
1.17-
59% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How multitache plays

Across 140 matches multitache averages K/R 0.85, ADR 87.5 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 52 matches. In 76 of 140 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 114 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.29. Things go best on Mirage (+65 ELO, win rate 62%). Improved over the last three months: ELO +404. Got weaker: Rating −0.09, Headshots −9 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.84, ADR at 87.5. Last 30 days: 62 matches, win rate 61%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.