multilap

Ukraine
66 matches tracked
Last updated:

How does multilap play?

K/R 0.73 ADR 80.7 from 66 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
Multi-killsClutcher
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 7%
Opening duels won 39%−10 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+7 pp better than 82%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.8+0.2 better than 73%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−3 pp better than 32%
AWP share of kills 6%−6 pp better than 36%
K/D 0.98+0.03 better than 74%
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.3 pp better than 98%
Rounds with 3K 3.2%−0.4 pp better than 38%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 24%
Utility damage per round 2.7−1.1 better than 33%
Enemies flashed per round 0.09−0.15 better than 15%
Rounds with a death 74%0.0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, ADR at 80.5
▼ Got worse
Win rate −29 pp, ELO −229

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.73.

Patterns

From the last 66 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day +19 ELO
24 matches · 25% wins

multilap loses the most ELO in match 1 of the day: +19 ELO, 25% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient12
33% –
0.62 –
73.6 –
-
44% of 50 duels –
57% of 7 situations –
Nuke12
67% –
0.81 –
83.3 –
-
53% of 47 duels –
38% of 8 situations –
Anubis11
36% –
0.75 –
80.2 –
-
43% of 35 duels –
57% of 7 situations –
Dust 29
67% –
0.73 –
83.2 –
-
50% of 42 duels –
0% of 4 situations –
Mirage7
43% –
0.72 –
79.8 –
-
42% of 19 duels –
50% of 6 situations –
Cache6
50% –
0.81 –
91.1 –
-
52% of 25 duels –
33% of 3 situations –
Inferno5
60% –
0.77 –
89.8 –
-
69% of 16 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How multilap plays

Biggest strength: Clutch 1v1 won at 44%. That is better than 82% of players on level 3. Most room to improve: Opening duels won at 39%. That is better than only 5% of players on level 3. On average 15.2 kills per match, 38% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 20 matches with detailed stats: 4 4Ks and 0 aces. multilap loses the most ELO in match 1 of the day (+19 ELO, win rate 25%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −29 pp, ELO −229. Unchanged in recent months: K/R at 0.73, ADR at 80.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.