Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 3 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months unchanged at 0.73.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 84.9. Last 3 months: 80.5 (at the start 80.7).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 40% (at the start 37%).
Matches won (win rate)
Best month: June 2026 with 68%. Last 3 months: 30% (at the start 59%).
Best month: July 2026 with 1,110. Last 3 months: 859 (at the start 1,088).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 66 matches, each row based on 20+ matches.Where does the ELO go?
multilap loses the most ELO in match 1 of the day: +19 ELO, 25% wins
Records and milestones
from recorded matches- Most kills in a match: 26 · Inferno
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How multilap plays
Biggest strength: Clutch 1v1 won at 44%. That is better than 82% of players on level 3. Most room to improve: Opening duels won at 39%. That is better than only 5% of players on level 3. On average 15.2 kills per match, 38% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 20 matches with detailed stats: 4 4Ks and 0 aces. multilap loses the most ELO in match 1 of the day (+19 ELO, win rate 25%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −29 pp, ELO −229. Unchanged in recent months: K/R at 0.73, ADR at 80.5.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.