mulayum

PK
101 matches tracked
ELO
2,679
Peak across recorded matches: 2,682
Rank NA ▼ 3 places
#823
#7 in PK
30 days · prev. #820 · best #808
Last updated:

How does mulayum play?

Rating 0.90 (from 35 matches) K/R 0.72 ADR 79.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

mulayum wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 44%−7 pp better than 5%

Clutch

Weakness
Last one alive

Averages 1.1 kills per match as the last one alive. 0.5 below the level 10 average (1.6).

Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

16 of 100 kills by mulayum are headshots. 35 percentage points below the level 10 average (51%).

Headshot rate 16%−35 pp better than 1%
AWP share of kills 1%−10 pp better than 7%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.4 from the last 84
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

mulayum gets exactly 3 kills in 2.1 of 100 rounds. 2.0 percentage points below the level 10 average (4.1%).

2K rounds 12.6%−0.8 pp better than 26%
3K rounds 2.1%−2.0 pp better than 1%
MVPs per match 2.40.0 on par
4Ks and aces 3x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by mulayum deal damage or blind an enemy. 8 percentage points below the level 10 average (35%).

Utility hit rate 27%−8 pp better than 7%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +52 pp, Win rate +19 pp, ELO +441
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −12.3

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.65 (at the start 0.76). 0.09 below the level 10 average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
23 matches · 48% win rate
On Nuke −7 ELO
21 matches · 52% win rate
In match 2 of the day ±0 ELO
22 matches · 36% win rate

mulayum loses the most ELO on Mirage: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 35%
0.71 better than 33%
77.8 better than 33%
0.93-
40% of 63 duels better than 5%
20% of 5 situations better than 9%
Nuke21
52% better than 35%
0.77 better than 60%
83.9 better than 65%
0.87-
39% of 23 duels better than 3%
50% of 2 situations better than 78%
Inferno11
36% -
0.68 -
79.9 -
0.96-
69% of 13 duels -
0% of 2 situations -
Ancient10
50% -
0.76 -
78.2 -
0.80-
13% of 8 duels -
33% of 3 situations -
Dust 210
60% -
0.66 -
75.7 -
0.95-
64% of 25 duels -
-
Anubis5
100% -
0.74 -
74.1 -
0.99-
45% of 20 duels -
50% of 4 situations -
Cache4
25% -
0.51 -
60.8 -
0.50-
0% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mulayum plays

Across 101 matches mulayum averages K/R 0.72 and ADR 79.6; the rating across the 35 rated matches is 0.90. Most room to improve: Headshot rate at 16%, better than only 1% of level 10 players. Averages 16.0 kills per match with 16% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 9 of 35 matches the rating was 1.10 or higher (26%), in 18 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. mulayum loses the most ELO on Mirage (−40 ELO, win rate 48%). Things go best in match 1 of the day (+32 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +32 ELO. Improved over the last three months: Headshots +52 pp, Win rate +19 pp, ELO +441. Got weaker: K/R −0.11, ADR −12.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.