mulaki77

Kosovo
On FACEIT since 2022 141 matches tracked 38 matches in 30 days
ELO ▼ 74
2,297
30-day peak: 2,371
Rank NA ▼ 175 places
#3,100
Kosovo #5 in Kosovo
30 days · prev. #2,925 · best #2,424
Last updated:

How does mulaki77 play?

Rating 1.05 (from 120 matches) K/R 0.75 ADR 83.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.0
Zeus kills1 in 141 matches
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.06, Rating −0.53, ADR −6.9, ELO −215

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.08. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
21 matches · 62% win rate
In match 1 of the day +73 ELO
54 matches · 44% win rate
On Tuesdays −150 ELO, win rate 29%

mulaki77 loses the most ELO on Anubis: −60 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 40 · Overpass
  3. Highest rating in a match: 2.68 · Overpass

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.72 better than 38%
81.4 better than 52%
0.98 better than 28%
52% of 124 duels right on the average
47% of 15 situations better than 77%
Mirage32
66% better than 92%
0.71 better than 35%
78.3 better than 36%
1.03 better than 48%
37% of 135 duels better than 1%
65% of 17 situations better than 97%
Anubis21
62% better than 81%
0.74 better than 46%
79.1 better than 38%
1.06 better than 56%
54% of 94 duels better than 62%
20% of 5 situations better than 13%
Ancient20
35% better than 7%
0.76 better than 56%
91.0 better than 87%
1.03 better than 47%
58% of 112 duels better than 84%
50% of 14 situations better than 80%
Inferno15
67% better than 86%
0.77 better than 57%
83.8 better than 55%
1.09-
55% of 76 duels better than 56%
43% of 7 situations better than 65%
Cache10
50% -
0.85 -
96.0 -
1.18-
43% of 61 duels -
67% of 6 situations -
Nuke9
22% -
0.70 -
78.1 -
0.92-
42% of 53 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mulaki77 plays

Across 141 matches mulaki77 averages K/R 0.75 and ADR 83.7; the rating across the 120 rated matches is 1.05. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 51 of 120 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.53. mulaki77 loses the most ELO on Anubis (−60 ELO, win rate 62%). Things go best on Mirage (+107 ELO, win rate 66%). Match no. 2 of the day goes best: 68% win rate, +22 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.53, ADR −6.9, ELO −215. Unchanged in recent months: Headshots at 56%. Last 30 days: 38 matches, win rate 50%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.