mu_yanling_

United Kingdom
On FACEIT since 2022 271 matches tracked 55 matches in 30 days
ELO ▼ 135
2,016
30-day peak: 2,270
Rank EU
#232,951
United Kingdom #4,311 in United Kingdom
Last updated:

How does mu_yanling_ play?

Rating 1.03 K/R 0.73 ADR 77.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 6 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.1, Headshots at 52%, ELO at 2,107
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
53 matches · 40% win rate
On Anubis −121 ELO
39 matches · 49% win rate
On Thursdays −210 ELO, win rate 32%

mu_yanling_ loses the most ELO on Mirage: −173 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
48% better than 37%
0.76 better than 58%
78.0 better than 32%
1.06 better than 61%
59% of 261 duels better than 88%
29% of 38 situations better than 29%
Mirage53
40% better than 13%
0.69 better than 27%
75.9 better than 26%
0.95 better than 24%
52% of 279 duels better than 56%
31% of 32 situations better than 29%
Dust 247
43% better than 22%
0.68 better than 22%
74.1 better than 16%
0.98 better than 32%
54% of 220 duels better than 65%
43% of 30 situations better than 66%
Anubis39
49% better than 42%
0.72 better than 41%
75.5 better than 23%
1.00 better than 41%
56% of 202 duels better than 75%
33% of 27 situations better than 38%
Nuke32
59% better than 62%
0.77 better than 54%
79.9 better than 36%
1.14 better than 73%
53% of 153 duels right on the average
50% of 30 situations better than 72%
Inferno25
52% better than 41%
0.74 better than 44%
77.4 better than 25%
1.07 right on the average
55% of 141 duels better than 57%
53% of 19 situations better than 80%
Cache13
46% -
0.84 -
87.3 -
1.12-
58% of 62 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mu_yanling_ plays

Across 271 matches mu_yanling_ averages K/R 0.73, ADR 77.1 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 108 of 271 matches the rating was 1.10 or higher (40%), in 99 it was below 0.90. In 194 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. mu_yanling_ loses the most ELO on Mirage (−173 ELO, win rate 40%). Things go best on Inferno (+59 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −83 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.1, Headshots at 52%, ELO at 2,107. Last 30 days: 55 matches, win rate 44%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.