mu6ko

Ukraine
91 matches tracked 32 matches in 30 days
Last updated:

How does mu6ko play?

Rating 1.01 K/R 0.71 ADR 77.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.7
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 89%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether mu6ko is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Best month: June 2026 with 0.76.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −58 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 43%

mu6ko loses the most ELO on Mirage: −64 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 19%
0.74 better than 58%
81.0 better than 59%
1.05 better than 65%
52% of 113 duels better than 59%
47% of 19 situations better than 75%
Anubis22
68% better than 93%
0.74 better than 60%
78.3 better than 41%
1.07 better than 74%
57% of 106 duels better than 82%
29% of 17 situations better than 26%
Dust 217
47% better than 36%
0.64 better than 13%
72.9 better than 17%
0.95 better than 29%
50% of 54 duels better than 47%
29% of 7 situations better than 23%
Ancient16
38% better than 15%
0.68 better than 21%
72.7 better than 13%
0.95 better than 29%
48% of 64 duels better than 35%
57% of 14 situations better than 90%
Inferno6
67% -
0.75 -
83.6 -
1.05-
50% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mu6ko plays

Across 91 matches mu6ko averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 81 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. mu6ko loses the most ELO on Mirage (−64 ELO, win rate 41%). Things go best in match 2 of the day (+33 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +33 ELO. Last 30 days: 32 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.