mtqq

Switzerland
On FACEIT since 2021 217 matches tracked 109 matches in 30 days
ELO ▼ 80
2,869
30-day peak: 3,058
Rank EU ▼ 7,310 places
#13,169
Switzerland #82 in Switzerland
30 days · prev. #5,859 · best #5,859
Last updated:

How does mtqq play?

Rating 0.98 K/R 0.69 ADR 72.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.7
Knife kills 11 in 217 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 22x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether mtqq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
92 matches · 57% win rate
On Dust 2 −57 ELO
45 matches · 49% win rate
Between 0:00 and 6:00 −28 ELO, win rate 40%
On Tuesdays −29 ELO, win rate 39%

mtqq loses the most ELO on Mirage: −65 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
57% better than 67%
0.70 better than 24%
73.8 better than 13%
1.00 better than 30%
53% of 514 duels better than 55%
48% of 50 situations better than 77%
Dust 245
49% better than 33%
0.66 better than 11%
68.4 better than 2%
0.97 better than 20%
50% of 238 duels better than 38%
41% of 29 situations better than 58%
Anubis38
55% better than 53%
0.72 better than 34%
77.3 better than 26%
1.01 better than 34%
50% of 239 duels better than 37%
32% of 28 situations better than 33%
Nuke26
42% better than 11%
0.68 better than 14%
71.8 better than 8%
0.95 better than 13%
45% of 119 duels better than 11%
47% of 15 situations better than 67%
Inferno13
38% -
0.64 -
70.4 -
0.90-
56% of 62 duels -
88% of 8 situations -
Ancient3
33% -
0.65 -
76.8 -
0.94-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mtqq plays

Across 217 matches mtqq averages K/R 0.69, ADR 72.9 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 92 matches. In 76 of 217 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 217 matches with detailed stats: 22 4Ks and 3 aces. mtqq loses the most ELO on Mirage (−65 ELO, win rate 57%). Things go best on Anubis (+82 ELO, win rate 55%). Match no. 2 of the day goes best: 71% win rate, −30 ELO. Last 30 days: 109 matches, win rate 52%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.