mtjpap1

SX
On FACEIT since 2017 331 matches tracked 157 matches in 30 days
ELO ▼ 329
3,041
30-day peak: 3,482
Rank EU ▼ 486 places
#6,444 #3 in SX
30 days · before #5,958 · best #5,958
Last updated:
Next update possible in 1h 30m

How does mtjpap1 play?

Rating 0.97 (from 189 matches) K/R 0.68 ADR 76.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 82%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 4%−7 pp better than 25%
K/D 0.98−0.05 better than 26%
Pistol kills per match 2.5
Knife kills 11 in 331 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 10%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 37x 4K, 5 aces in 295 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 8.5+4.4 better than 99%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.68, ADR at 76.2, Headshots at 53%, ELO at 3,060
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 331 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −265 ELO
50 matches · 38% wins
On Nuke −114 ELO
36 matches · 67% wins
On Inferno −35 ELO
56 matches · 63% wins

mtjpap1 loses the most ELO on Mirage: −265 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.21 · Dust 2
  3. Longest win streak: 14 wins in a row · Ancient

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
51% better than 46%
0.69 better than 23%
77.2 better than 27%
0.95–
48% of 302 duels better than 29%
47% of 59 situations better than 73%
Dust 256
61% better than 81%
0.72 better than 40%
76.6 better than 28%
1.08–
49% of 191 duels better than 37%
47% of 34 situations better than 74%
Inferno56
63% better than 77%
0.68 better than 16%
81.2 better than 42%
1.09–
52% of 270 duels better than 45%
54% of 28 situations better than 85%
Mirage50
38% better than 8%
0.65 better than 11%
73.2 better than 14%
0.84–
48% of 165 duels better than 29%
28% of 36 situations better than 20%
Cache41
59% –
0.66 –
74.4 –
0.95–
51% of 162 duels –
31% of 26 situations –
Nuke36
67% better than 81%
0.66 better than 11%
74.2 better than 13%
0.90–
51% of 146 duels better than 41%
47% of 17 situations better than 70%
Anubis12
25% –
0.58 –
66.5 –
0.81–
47% of 43 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mtjpap1 plays

Across 331 matches mtjpap1 averages K/R 0.68 and ADR 76.1; the rating across the 189 rated matches is 0.97. Biggest strength: Utility damage per round at 8.5. That is better than 99% of players on level 10. Most room to improve: Rounds with 3K at 3.4%. That is better than only 20% of players on level 10. On average 14.5 kills per match, 53% of them headshots. The strongest map is Nuke with a 67% win rate in 36 matches. In 56 of 189 matches the rating was 1.10 or higher (30%), in 79 it was below 0.90. In 295 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. mtjpap1 loses the most ELO on Mirage (−265 ELO, win rate 38%). Things go best on Dust 2 (+134 ELO, win rate 61%). Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.2, Headshots at 53%, ELO at 3,060. Last 30 days: 157 matches, win rate 49%, ELO balance −301.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.