mtafeak

Turkey
On FACEIT since 2016 333 matches tracked 118 matches in 30 days
ELO ▼ 81
2,378
30-day peak: 2,712
Rank EU
#78,404
Turkey #1,897 in Turkey
Last updated:

How does mtafeak play?

Rating 0.95 K/R 0.68 ADR 74.4 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +252
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 74.5, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
116 matches · 55% win rate
On Mirage −98 ELO
73 matches · 49% win rate
Between 12:00 and 18:00 −21 ELO, win rate 41%
On Mondays +23 ELO, win rate 45%

mtafeak loses the most ELO on Dust 2: −111 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
55% better than 62%
0.74 right on the average
79.8 better than 43%
1.04 right on the average
49% of 686 duels better than 34%
38% of 74 situations better than 53%
Mirage73
49% better than 40%
0.68 better than 20%
76.6 better than 27%
0.93 better than 16%
47% of 461 duels better than 25%
66% of 29 situations better than 98%
Anubis45
58% better than 68%
0.62 better than 3%
68.8 better than 2%
0.87 better than 4%
45% of 172 duels better than 15%
44% of 18 situations better than 68%
Ancient23
39% better than 12%
0.55 better than 1%
61.8 better than 1%
0.79 better than 1%
40% of 104 duels better than 4%
30% of 10 situations better than 30%
Inferno19
42% better than 15%
0.65 better than 9%
70.3 better than 4%
0.92 better than 10%
45% of 80 duels better than 14%
50% of 10 situations better than 79%
Nuke19
32% better than 3%
0.63 better than 4%
70.4 better than 8%
0.83 better than 2%
42% of 92 duels better than 7%
20% of 5 situations better than 12%
Cache15
80% -
0.81 -
88.4 -
1.11-
51% of 76 duels -
33% of 12 situations -
Vertigo6
50% -
0.66 -
67.9 -
0.91-
45% of 38 duels -
33% of 3 situations -
Aim_rats5
80% -
0.63 -
66.9 -
1.05-
63% of 98 duels -
63% of 98 situations -
Aim_crashz_dust_1on13
33% -
0.48 -
58.8 -
0.79-
48% of 80 duels -
48% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mtafeak plays

Across 333 matches mtafeak averages K/R 0.68, ADR 74.4 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 56% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 98 of 333 matches the rating was 1.10 or higher (29%), in 160 it was below 0.90. In 291 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 0.97. mtafeak loses the most ELO on Dust 2 (−111 ELO, win rate 55%). Things go best on Anubis (+210 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −142 ELO. Improved over the last three months: Headshots +5 pp, ELO +252. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 74.5, Win rate at 52%. Last 30 days: 118 matches, win rate 49%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.