mstwntd-

Russia
162 matches tracked 97 matches in 30 days
Last updated:

How does mstwntd- play?

Rating 0.93 K/R 0.67 ADR 75.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 24x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether mstwntd- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: July 2026 with 0.67.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
58 matches · 47% win rate
In match 2 of the day −90 ELO
30 matches · 33% win rate
Between 12:00 and 18:00 +60 ELO, win rate 41%
On Sundays −1 ELO, win rate 39%

mstwntd- loses the most ELO on Mirage: −142 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.94 · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
53% better than 59%
0.66 better than 20%
75.9 better than 30%
0.93 better than 23%
42% of 237 duels better than 13%
30% of 40 situations better than 26%
Mirage58
47% better than 35%
0.69 better than 31%
77.4 better than 38%
0.96 better than 33%
53% of 216 duels better than 66%
46% of 37 situations better than 73%
Inferno20
60% better than 78%
0.68 better than 33%
77.1 better than 37%
0.97 better than 38%
47% of 49 duels better than 32%
38% of 13 situations right on the average
Cache7
43% -
0.47 -
53.2 -
0.63-
25% of 16 duels -
40% of 5 situations -
Nuke7
57% -
0.73 -
82.7 -
1.01-
38% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mstwntd- plays

Across 162 matches mstwntd- averages K/R 0.67, ADR 75.4 and a rating of 0.93. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 49 of 162 matches the rating was 1.10 or higher (30%), in 77 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 0.95. mstwntd- loses the most ELO on Mirage (−142 ELO, win rate 47%). Things go best in match 1 of the day (+102 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +102 ELO. Last 30 days: 97 matches, win rate 51%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.