mrxcnn

KN
124 matches tracked
Last updated:

How does mrxcnn play?

Rating 1.12 K/R 0.82 ADR 88.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 54%+4 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.98).

Headshot rate 40%−4 pp · Ø 44% better than 28%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.09+0.11 · Ø 0.98 better than 91%
Pistol kills per match 2.3
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.8%).

2K rounds 14.5%+1.5 pp · Ø 13.0% better than 88%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 97%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 23x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 15%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 22%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 64%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.08, Win rate +3 pp
= Stayed the same
K/R at 0.83, ADR at 89.4
▼ Got worse
Headshots −3 pp, ELO −53

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.80). Well above the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −12 ELO
27 matches · 44% win rate
In match 3 of the day ±0 ELO
23 matches · 35% win rate
On Mondays ±0 ELO, win rate 40%

mrxcnn loses the most ELO on Ancient: −12 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 64%
0.86 better than 98%
90.9 better than 97%
1.19 better than 97%
53% of 138 duels better than 73%
55% of 22 situations better than 86%
Ancient27
44% better than 33%
0.80 better than 91%
86.9 better than 89%
1.09 better than 90%
55% of 106 duels better than 83%
55% of 11 situations better than 87%
Dust 224
50% better than 56%
0.85 better than 96%
92.3 better than 97%
1.14 better than 92%
49% of 102 duels right on the average
50% of 8 situations better than 79%
Mirage19
32% better than 5%
0.72 better than 57%
83.9 better than 79%
0.99 better than 56%
45% of 104 duels better than 24%
45% of 11 situations better than 71%
Nuke11
45% -
0.74 -
79.9 -
1.02-
54% of 70 duels -
25% of 8 situations -
Cache7
29% -
0.87 -
95.1 -
1.19-
49% of 35 duels -
100% of 2 situations -
Inferno5
60% -
0.91 -
93.6 -
1.27-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrxcnn plays

Across 124 matches mrxcnn averages K/R 0.82, ADR 88.7 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 15% of level 5 players. Averages 18.0 kills per match with 40% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 62 of 124 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 75 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. mrxcnn loses the most ELO on Ancient (−12 ELO, win rate 44%). Things go best in match 1 of the day (+57 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, +23 ELO. Improved over the last three months: Rating +0.08, Win rate +3 pp. Got weaker: Headshots −3 pp, ELO −53. Unchanged in recent months: K/R at 0.83, ADR at 89.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.