mrsavage_321

Poland
On FACEIT since 2024 191 matches tracked 25 matches in 30 days
Last updated:

How does mrsavage_321 play?

Rating 1.27 (from 170 matches) K/R 0.91 ADR 97.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 170 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 4.0
Knife kills 3 in 191 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 56x 4K, 5 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +189
= Stayed the same
Rating at 1.27, ADR at 97.6
▼ Got worse
K/R −0.05, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.90 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
40 matches · 48% win rate
On Inferno −18 ELO
37 matches · 65% win rate
On Thursdays ±0 ELO, win rate 50%

mrsavage_321 loses the most ELO on Dust 2: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.58 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 83%
0.88 better than 92%
94.4 better than 94%
1.24 better than 93%
56% of 264 duels better than 76%
31% of 26 situations better than 30%
Dust 240
48% better than 37%
0.88 better than 93%
95.2 better than 95%
1.23 better than 92%
58% of 228 duels better than 83%
54% of 24 situations better than 87%
Inferno37
65% better than 79%
0.94 better than 96%
104.0 better than 99%
1.34 better than 95%
66% of 186 duels better than 96%
62% of 13 situations better than 93%
Nuke20
50% better than 36%
0.92 better than 95%
98.6 better than 97%
1.24 better than 87%
65% of 104 duels better than 97%
43% of 7 situations better than 58%
Ancient19
63% better than 83%
0.93 better than 95%
97.2 better than 94%
1.16-
63% of 63 duels better than 94%
86% of 7 situations better than 99%
Cache17
71% -
0.91 -
95.5 -
1.29-
61% of 98 duels -
47% of 15 situations -
Vertigo3
67% -
1.31 -
124.0 -
1.99-
75% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrsavage_321 plays

Across 191 matches mrsavage_321 averages K/R 0.91 and ADR 97.8; the rating across the 170 rated matches is 1.27. Biggest strength: Damage per round (ADR) at 97.8, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 108 of 170 matches the rating was 1.10 or higher (64%), in 27 it was below 0.90. In 169 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: August 2026 at 1.28. mrsavage_321 loses the most ELO on Dust 2 (−20 ELO, win rate 48%). Things go best on Nuke (+59 ELO, win rate 50%). From match no. 5 of the day on, things go best: 66% win rate, +54 ELO. Improved over the last three months: Headshots +4 pp, ELO +189. Got weaker: K/R −0.05, Win rate −5 pp. Unchanged in recent months: Rating at 1.27, ADR at 97.6. Last 30 days: 25 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.