mroi

Russia
On FACEIT since 2021 61 matches tracked 22 matches in 30 days
Last updated:

How does mroi play?

Rating 1.24 K/R 0.87 ADR 92.4 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 61 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 31% good 1.10 to 1.29 8% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.31+0.29 · Ø 1.02 better than 97%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.3%).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 96%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 17x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mroi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.93 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 97%
0.97 better than 98%
98.8 better than 98%
1.40 better than 99%
69% of 154 duels better than 99%
42% of 33 situations better than 60%
Dust 210
40% -
0.64 -
74.3 -
0.93-
43% of 40 duels -
25% of 8 situations -
Ancient8
25% -
0.78 -
88.9 -
1.03-
53% of 36 duels -
43% of 7 situations -
Anubis5
20% -
0.87 -
97.8 -
1.24-
44% of 27 duels -
33% of 3 situations -
Inferno3
0% -
0.80 -
92.2 -
1.11-
38% of 21 duels -
67% of 3 situations -
Nuke3
67% -
1.28 -
120.3 -
1.94-
78% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mroi plays

Across 61 matches mroi averages K/R 0.87, ADR 92.4 and a rating of 1.24. Biggest strength: K/D at 1.31, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 37% headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 34 of 61 matches the rating was 1.10 or higher (56%), in 19 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.