mrngg

Portugal
152 matches tracked 24 matches in 30 days
Last updated:

How does mrngg play?

Rating 0.94 (from 131 matches) K/R 0.66 ADR 76.9 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Strength
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.3
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 13x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 94%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.12, Win rate +10 pp, ELO +103
= Stayed the same
K/R at 0.66, ADR at 76.5, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −112 ELO
27 matches · 44% win rate
On Inferno −36 ELO
29 matches · 38% win rate
On Sundays −27 ELO, win rate 43%

mrngg loses the most ELO on Ancient: −112 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.80 · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
60% better than 84%
0.65 better than 21%
76.2 better than 36%
0.95 better than 38%
46% of 174 duels better than 29%
52% of 31 situations better than 88%
Inferno29
38% better than 12%
0.66 better than 33%
80.7 better than 66%
0.89 better than 21%
53% of 112 duels better than 72%
36% of 11 situations right on the average
Ancient27
44% better than 30%
0.69 better than 41%
75.4 better than 30%
1.01 better than 68%
46% of 95 duels better than 31%
61% of 23 situations better than 92%
Anubis25
56% better than 66%
0.68 better than 34%
78.3 better than 48%
0.95 better than 38%
45% of 102 duels better than 22%
39% of 18 situations better than 50%
Cache19
63% -
0.64 -
75.1 -
0.72-
41% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrngg plays

Across 152 matches mrngg averages K/R 0.66 and ADR 76.9; the rating across the 131 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 32 of 131 matches the rating was 1.10 or higher (24%), in 62 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. mrngg loses the most ELO on Ancient (−112 ELO, win rate 44%). Things go best on Dust 2 (+28 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: Rating +0.12, Win rate +10 pp, ELO +103. Unchanged in recent months: K/R at 0.66, ADR at 76.5, Headshots at 46%. Last 30 days: 24 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.