mrlnManson

Russia
On FACEIT since 2017 46 matches tracked 25 matches in 30 days
ELO
2,374
Rank EU
#79,542
Russia #22,604 in Russia
Last updated:

How does mrlnManson play?

Rating 0.98 K/R 0.72 ADR 79.9 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.9
Knife kills 2 in 46 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ADR +5.6, Win rate +19 pp
= Stayed the same
K/R at 0.73, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.23 · Nuke
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
40% better than 12%
0.71 better than 35%
76.7 better than 28%
0.95 better than 21%
46% of 74 duels better than 20%
33% of 9 situations better than 34%
Nuke10
50% -
0.70 -
80.9 -
0.99-
33% of 58 duels -
20% of 5 situations -
Dust 27
29% -
0.61 -
69.7 -
0.81-
43% of 40 duels -
33% of 3 situations -
Ancient4
75% -
0.92 -
100.9 -
1.35-
59% of 22 duels -
0% of 2 situations -
Anubis4
100% -
0.62 -
75.1 -
0.87-
39% of 18 duels -
100% of 1 situations -
Cache3
33% -
0.81 -
82.4 -
1.09-
46% of 13 duels -
0% of 1 situations -
Inferno3
0% -
0.73 -
84.9 -
0.91-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrlnManson plays

Across 46 matches mrlnManson averages K/R 0.72, ADR 79.9 and a rating of 0.98. Biggest strength: 3K rounds at 4.9%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 50% win rate in 10 matches. In 15 of 46 matches the rating was 1.10 or higher (33%), in 18 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. Improved over the last three months: Rating +0.05, ADR +5.6, Win rate +19 pp. Unchanged in recent months: K/R at 0.73, Headshots at 53%. Last 30 days: 25 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.