mrk4ri

Kosovo
143 matches tracked 41 matches in 30 days
Last updated:

How does mrk4ri play?

Rating 1.09 (from 93 matches) K/R 0.75 ADR 81.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 3.1
Knife kills 9 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (12.8%).

2K rounds 16.6%+3.8 pp · Ø 12.8% better than 98%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 22x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, ADR +13.9, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.67). Well above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
40 matches · 40% win rate
In match 1 of the day −43 ELO
49 matches · 35% win rate
On Mondays ±0 ELO, win rate 30%

mrk4ri loses the most ELO on Dust 2: −119 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
40% better than 19%
0.73 better than 53%
79.2 better than 47%
0.97 better than 36%
46% of 138 duels better than 25%
47% of 15 situations better than 76%
Mirage30
50% right on the average
0.68 better than 28%
76.0 better than 31%
1.06 better than 67%
51% of 91 duels right on the average
44% of 18 situations better than 69%
Ancient25
80% better than 99%
0.83 better than 89%
89.9 better than 91%
1.21 better than 95%
55% of 112 duels better than 75%
18% of 11 situations better than 9%
Anubis15
33% better than 7%
0.80 better than 84%
86.3 better than 83%
1.28-
53% of 38 duels better than 65%
0% of 4 situations better than 1%
Inferno14
43% -
0.88 -
87.5 -
1.19-
41% of 46 duels -
25% of 4 situations -
Cache7
43% -
0.69 -
74.0 -
1.06-
59% of 27 duels -
33% of 3 situations -
Nuke7
14% -
0.79 -
85.7 -
1.05-
47% of 17 duels -
20% of 5 situations -
Overpass4
25% -
0.61 -
67.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mrk4ri plays

Across 143 matches mrk4ri averages K/R 0.75 and ADR 81.5; the rating across the 93 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 83% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 80% win rate in 25 matches. In 40 of 93 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. mrk4ri loses the most ELO on Dust 2 (−119 ELO, win rate 40%). Things go best in match 2 of the day (−49 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, −49 ELO. Improved over the last three months: K/R +0.14, ADR +13.9, Win rate +10 pp. Got weaker: Headshots −7 pp. Last 30 days: 41 matches, win rate 44%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.