mrfXNYFzBa

South Korea
272 matches tracked 93 matches in 30 days
ELO ▲ 359
2,062
30-day peak: 2,062
Rank EU
#202,031
South Korea #2,654 in South Korea
Last updated:

How does mrfXNYFzBa play?

Rating 1.10 K/R 0.80 ADR 86.1 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 272 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.7
Knife kills 2 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.1%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 96%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 41x 4K, 7 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, ELO +305
= Stayed the same
K/R at 0.81, ADR at 86.2, Headshots at 44%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −81 ELO
42 matches · 40% win rate
On Mirage −80 ELO
91 matches · 53% win rate
Between 18:00 and 24:00 −128 ELO, win rate 43%
On Thursdays −90 ELO, win rate 30%

mrfXNYFzBa loses the most ELO in match 3 of the day: −81 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
53% better than 58%
0.82 better than 85%
86.3 better than 79%
1.11 better than 79%
60% of 408 duels better than 92%
55% of 49 situations better than 88%
Dust 261
51% better than 54%
0.81 better than 84%
85.1 better than 75%
1.11 better than 79%
60% of 252 duels better than 91%
43% of 44 situations better than 66%
Anubis49
45% better than 32%
0.77 better than 70%
84.2 better than 71%
1.07 better than 69%
55% of 241 duels better than 74%
34% of 32 situations better than 43%
Ancient33
45% better than 30%
0.86 better than 93%
91.7 better than 92%
1.16 better than 90%
55% of 157 duels better than 75%
40% of 20 situations better than 56%
Nuke22
41% better than 13%
0.76 right on the average
83.4 better than 53%
1.01 better than 36%
49% of 93 duels better than 29%
33% of 9 situations better than 33%
Inferno10
20% -
0.73 -
84.7 -
1.04-
48% of 48 duels -
67% of 6 situations -
Cache4
75% -
0.96 -
100.9 -
1.33-
44% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrfXNYFzBa plays

Across 272 matches mrfXNYFzBa averages K/R 0.80, ADR 86.1 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Averages 17.9 kills per match with 44% headshots. The strongest map is Mirage with a 53% win rate in 91 matches. In 136 of 272 matches the rating was 1.10 or higher (50%), in 81 it was below 0.90. In 230 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. mrfXNYFzBa loses the most ELO in match 3 of the day (−81 ELO, win rate 40%). Things go best in match 4 of the day (+53 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +53 ELO. Improved over the last three months: Rating +0.06, ELO +305. Unchanged in recent months: K/R at 0.81, ADR at 86.2, Headshots at 44%, Win rate at 48%. Last 30 days: 93 matches, win rate 53%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.