mrbossbaby

Turkey
On FACEIT since 2024 80 matches tracked 23 matches in 30 days
Last updated:

How does mrbossbaby play?

Rating 0.92 K/R 0.68 ADR 77.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More first kills per match than the level 3 average.
AWPerEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so well above the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 64%
Opening duels won 54%+7 pp · Ø 47% better than 94%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (41%).

Headshot rate 38%−3 pp · Ø 41% better than 32%
AWP share of kills 36%+26 pp · Ø 10% better than 98%
K/D 0.90−0.03 · Ø 0.93 better than 44%
Pistol kills per match 3.1
Knife kills 7 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so slightly below the average (12.5%).

2K rounds 11.8%−0.7 pp · Ø 12.5% better than 37%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 62%
MVPs per match 1.9−0.1 · Ø 2.0 better than 43%
4Ks and aces 12x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.4).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 6.6+3.2 · Ø 3.4 better than 92%
Enemies flashed per round 0.38+0.17 · Ø 0.21 better than 83%
Deaths per round 76%+2 pp · Ø 74% better than 28%

Progress

One value per month, dashed line is the level 3 average
Whether mrbossbaby is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
27 matches · 44% win rate
In match 2 of the day +34 ELO
23 matches · 30% win rate

mrbossbaby loses the most ELO on Dust 2: −29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.67 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
44% better than 34%
0.67 better than 47%
77.4 better than 60%
0.94 right on the average
56% of 118 duels better than 90%
60% of 10 situations better than 95%
Mirage22
45% better than 38%
0.63 better than 27%
69.3 better than 20%
0.82 better than 12%
49% of 85 duels better than 60%
50% of 12 situations better than 84%
Inferno12
42% -
0.69 -
81.5 -
0.90-
52% of 64 duels -
57% of 7 situations -
Anubis9
78% -
0.93 -
97.6 -
1.35-
67% of 45 duels -
20% of 5 situations -
Ancient7
0% -
0.51 -
65.7 -
0.60-
43% of 14 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrbossbaby plays

Across 80 matches mrbossbaby averages K/R 0.68, ADR 77.4 and a rating of 0.92. Biggest strength: Opening duels won at 54%, better than 94% of level 3 players. Averages 15.2 kills per match with 38% headshots. The strongest map is Mirage with a 45% win rate in 22 matches. In 21 of 80 matches the rating was 1.10 or higher (26%), in 42 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. mrbossbaby loses the most ELO on Dust 2 (−29 ELO, win rate 44%). Things go best in match 1 of the day (+29 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +29 ELO. Last 30 days: 23 matches, win rate 39%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.