mr_sopiii

Spain
On FACEIT since 2014 244 matches tracked 85 matches in 30 days
ELO ▼ 59
2,152
30-day peak: 2,300
Rank EU
#155,800
Spain #1,335 in Spain
Last updated:

How does mr_sopiii play?

Rating 0.95 K/R 0.69 ADR 77.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 244 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.9
Knife kills 7 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +412
= Stayed the same
Rating at 0.95, Win rate at 51%
▼ Got worse
K/R −0.04, ADR −4.4, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
75 matches · 53% win rate
On Nuke −27 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −45 ELO, win rate 46%
On Saturdays −45 ELO, win rate 44%

mr_sopiii loses the most ELO on Dust 2: −109 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 56%
0.71 better than 36%
78.9 better than 40%
1.00 better than 39%
48% of 372 duels better than 33%
41% of 29 situations better than 60%
Inferno48
60% better than 69%
0.68 better than 17%
76.1 better than 20%
0.96 better than 19%
48% of 262 duels better than 24%
14% of 14 situations better than 5%
Mirage38
47% better than 34%
0.66 better than 15%
75.6 better than 24%
0.91 better than 14%
41% of 158 duels better than 7%
13% of 16 situations better than 3%
Anubis27
37% better than 8%
0.72 better than 41%
80.2 better than 49%
0.98 better than 34%
49% of 110 duels better than 36%
11% of 9 situations better than 4%
Nuke20
45% better than 19%
0.67 better than 14%
76.9 better than 24%
0.86 better than 3%
46% of 93 duels better than 16%
36% of 11 situations better than 41%
Ancient19
42% better than 20%
0.65 better than 12%
74.0 better than 14%
0.90 better than 12%
40% of 89 duels better than 5%
36% of 14 situations right on the average
Cache16
69% -
0.67 -
74.6 -
0.95-
45% of 75 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mr_sopiii plays

Across 244 matches mr_sopiii averages K/R 0.69, ADR 77.0 and a rating of 0.95. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 74 of 244 matches the rating was 1.10 or higher (30%), in 113 it was below 0.90. In 213 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 0.97. mr_sopiii loses the most ELO on Dust 2 (−109 ELO, win rate 53%). Things go best on Inferno (+183 ELO, win rate 60%). Match no. 3 of the day goes best: 66% win rate. Improved over the last three months: ELO +412. Got weaker: K/R −0.04, ADR −4.4, Headshots −6 pp. Unchanged in recent months: Rating at 0.95, Win rate at 51%. Last 30 days: 85 matches, win rate 47%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.