mr_killer23

Iran
On FACEIT since 2025 165 matches tracked 64 matches in 30 days
Last updated:

How does mr_killer23 play?

Rating 0.98 K/R 0.70 ADR 78.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.9
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 30x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.17, ADR +6.4, Win rate +23 pp, ELO +245
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.61). Right on the average (0.71).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
34 matches · 44% win rate
On Dust 2 −32 ELO
58 matches · 55% win rate
Between 12:00 and 18:00 −30 ELO, win rate 40%
On Tuesdays −27 ELO, win rate 33%

mr_killer23 loses the most ELO on Mirage: −46 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 60 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 67%
0.71 better than 46%
78.7 better than 46%
1.02 better than 60%
53% of 246 duels better than 68%
35% of 48 situations better than 41%
Mirage34
44% better than 30%
0.68 better than 33%
77.5 better than 45%
0.93 better than 26%
50% of 169 duels right on the average
53% of 19 situations better than 86%
Inferno21
57% better than 72%
0.63 better than 15%
76.7 better than 38%
0.86 better than 11%
46% of 111 duels better than 29%
67% of 12 situations better than 96%
Anubis18
33% better than 3%
0.73 better than 59%
80.8 better than 59%
1.01 better than 57%
49% of 76 duels better than 44%
38% of 13 situations better than 46%
Ancient15
40% better than 16%
0.77 better than 73%
84.5 better than 75%
1.05 better than 71%
61% of 77 duels better than 94%
38% of 13 situations right on the average
Nuke10
50% -
0.61 -
66.3 -
0.94-
39% of 56 duels -
17% of 6 situations -
Cache7
14% -
0.74 -
81.5 -
1.06-
48% of 42 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mr_killer23 plays

Across 165 matches mr_killer23 averages K/R 0.70, ADR 78.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 7 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 49 of 165 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 136 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. mr_killer23 loses the most ELO on Mirage (−46 ELO, win rate 44%). Improved over the last three months: K/R +0.10, Rating +0.17, ADR +6.4, Win rate +23 pp, ELO +245. Got weaker: Headshots −2 pp. Last 30 days: 64 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.