mp7abuser

Bangladesh
175 matches tracked 22 matches in 30 days
Last updated:

How does mp7abuser play?

Rating 0.98 K/R 0.73 ADR 82.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 1.7
Knife kills 3 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.96, ADR at 83.1, Headshots at 51%, ELO at 1,550
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
58 matches · 48% win rate
On Mirage −20 ELO
30 matches · 50% win rate
On Wednesdays −32 ELO, win rate 41%

mp7abuser loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.89 · Inferno
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 41%
0.77 better than 71%
87.2 better than 83%
1.00 better than 46%
49% of 460 duels better than 41%
30% of 27 situations better than 26%
Ancient35
46% better than 38%
0.72 better than 43%
80.6 better than 49%
0.97 better than 37%
44% of 213 duels better than 16%
29% of 17 situations better than 27%
Mirage30
50% right on the average
0.77 better than 71%
81.7 better than 62%
1.04 better than 62%
43% of 145 duels better than 15%
35% of 17 situations better than 41%
Inferno22
59% better than 73%
0.67 better than 28%
82.2 better than 67%
0.91 better than 20%
43% of 154 duels better than 14%
57% of 7 situations better than 88%
Cache12
50% -
0.63 -
73.0 -
0.83-
34% of 53 duels -
29% of 7 situations -
Nuke11
55% -
0.65 -
70.0 -
0.90-
52% of 48 duels -
83% of 6 situations -
Anubis7
29% -
0.89 -
92.9 -
1.21-
52% of 44 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mp7abuser plays

Across 175 matches mp7abuser averages K/R 0.73, ADR 82.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 62 of 175 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 100 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. mp7abuser loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best on Ancient (+66 ELO, win rate 46%). Match no. 1 of the day goes best: 56% win rate, −25 ELO. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 83.1, Headshots at 51%, ELO at 1,550. Last 30 days: 22 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.