mozar7

Iceland
On FACEIT since 2018 324 matches tracked 86 matches in 30 days
ELO ▲ 134
3,465
30-day peak: 3,465
Rank EU ▲ 482 places
#1,277
Iceland #7 in Iceland
30 days · prev. #1,759 · best #1,252
Last updated:

How does mozar7 play?

Rating 1.27 K/R 0.88 ADR 89.4 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 324 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 40% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 41%+29 pp · Ø 12% better than 98%
K/D 1.38+0.33 · Ø 1.05 better than 97%
Pistol kills per match 3.9
Zeus kills1 in 324 matches
Knife kills 5 in 324 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 66x 4K, 5 aces in 262 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +222
= Stayed the same
K/R at 0.88, Rating at 1.27, ADR at 89.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −87 ELO
63 matches · 46% win rate
On Dust 2 −26 ELO
32 matches · 47% win rate
On Tuesdays +12 ELO, win rate 51%

mozar7 loses the most ELO on Cache: −87 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Cache
  2. Most kills in a match: 50 · Ancient
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis105
73% better than 94%
0.92 better than 96%
93.0 better than 92%
1.35 better than 98%
65% of 426 duels better than 97%
39% of 75 situations better than 51%
Nuke94
65% better than 72%
0.90 better than 92%
89.8 better than 80%
1.31 better than 94%
68% of 379 duels better than 97%
44% of 73 situations better than 61%
Cache63
46% better than 12%
0.83 better than 66%
85.7 better than 52%
1.16 better than 61%
66% of 285 duels better than 94%
41% of 49 situations better than 57%
Dust 232
47% better than 21%
0.81 better than 73%
89.7 better than 82%
1.16 better than 75%
58% of 153 duels better than 78%
32% of 22 situations better than 29%
Ancient16
44% better than 15%
0.83 better than 80%
81.6 better than 46%
1.20 better than 87%
57% of 91 duels better than 75%
48% of 27 situations better than 74%
Mirage9
44% -
0.89 -
87.6 -
1.23-
69% of 42 duels -
25% of 8 situations -
Vertigo4
75% -
0.92 -
84.1 -
1.32-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mozar7 plays

Across 324 matches mozar7 averages K/R 0.88, ADR 89.4 and a rating of 1.27. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 41% headshots. The strongest map is Anubis with a 73% win rate in 105 matches. In 223 of 324 matches the rating was 1.10 or higher (69%), in 47 it was below 0.90. In 262 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: September 2026 at 1.30. mozar7 loses the most ELO on Cache (−87 ELO, win rate 46%). Things go best on Anubis (+223 ELO, win rate 73%). Improved over the last three months: Win rate +7 pp, ELO +222. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.27, ADR at 89.6. Last 30 days: 86 matches, win rate 63%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.