mozamPEEK

Poland
On FACEIT since 2021 147 matches tracked 14 matches in 30 days
ELO ▼ 123
2,068
30-day peak: 2,191
Rank EU
#198,538
Poland #11,124 in Poland
Last updated:

How does mozamPEEK play?

Rating 0.95 K/R 0.68 ADR 76.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +2 pp, Win rate +12 pp
= Stayed the same
ADR at 77.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
27 matches · 70% win rate
Between 0:00 and 6:00 −49 ELO, win rate 50%
On Saturdays −24 ELO, win rate 50%

mozamPEEK loses the most ELO on Anubis: −24 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 48%
0.68 better than 24%
76.8 better than 31%
0.93 better than 20%
48% of 173 duels better than 34%
38% of 21 situations right on the average
Ancient33
58% better than 68%
0.69 better than 24%
79.1 better than 36%
0.95 better than 23%
43% of 146 duels better than 9%
56% of 18 situations better than 88%
Anubis27
70% better than 94%
0.75 better than 56%
80.4 better than 47%
1.06 better than 61%
43% of 154 duels better than 10%
31% of 26 situations better than 34%
Dust 216
31% better than 3%
0.61 better than 4%
70.4 better than 6%
0.84 better than 3%
44% of 82 duels better than 15%
10% of 10 situations better than 2%
Cache13
62% -
0.68 -
75.2 -
0.92-
54% of 65 duels -
50% of 6 situations -
Inferno11
36% -
0.55 -
65.7 -
0.75-
38% of 66 duels -
67% of 3 situations -
Nuke10
80% -
0.79 -
76.2 -
1.12-
50% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mozamPEEK plays

Across 147 matches mozamPEEK averages K/R 0.68, ADR 76.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 40% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 43 of 147 matches the rating was 1.10 or higher (29%), in 69 it was below 0.90. In 89 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. mozamPEEK loses the most ELO on Anubis (−24 ELO, win rate 70%). Things go best on Ancient (+29 ELO, win rate 58%). Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +2 pp, Win rate +12 pp. Unchanged in recent months: ADR at 77.4. Last 30 days: 14 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.