moyseyy_

Ukraine
On FACEIT since 2024 212 matches tracked 80 matches in 30 days
ELO ▲ 67
2,361
30-day peak: 2,533
Rank EU
#82,846
Ukraine #3,345 in Ukraine
Last updated:

How does moyseyy_ play?

Rating 1.09 (from 162 matches) K/R 0.80 ADR 88.0 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Knife kills 6 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 35x 4K, 3 aces in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.6
= Stayed the same
Rating at 1.10, Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
80 matches · 51% win rate
In match 4 of the day −60 ELO
21 matches · 38% win rate
On Mondays −42 ELO, win rate 37%

moyseyy_ loses the most ELO on Mirage: −210 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Highest rating in a match: 2.35 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 46%
0.83 better than 83%
89.4 better than 85%
1.12 better than 74%
53% of 368 duels better than 61%
33% of 27 situations better than 36%
Ancient41
51% better than 46%
0.82 better than 80%
90.4 better than 85%
1.15 better than 82%
53% of 273 duels better than 55%
45% of 11 situations better than 69%
Dust 232
47% better than 33%
0.75 right on the average
84.7 better than 65%
1.00 better than 36%
45% of 130 duels better than 18%
43% of 7 situations better than 65%
Anubis26
54% better than 55%
0.79 better than 70%
87.2 better than 77%
1.06 better than 55%
51% of 127 duels better than 47%
67% of 3 situations better than 95%
Nuke16
25% better than 1%
0.72 better than 29%
81.4 better than 43%
0.97-
49% of 45 duels better than 30%
40% of 5 situations right on the average
Cache10
60% -
0.78 -
86.7 -
0.97-
63% of 41 duels -
25% of 4 situations -
Inferno7
57% -
0.83 -
91.7 -
1.10-
43% of 44 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moyseyy_ plays

Across 212 matches moyseyy_ averages K/R 0.80 and ADR 88.0; the rating across the 162 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 77 of 162 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 135 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. moyseyy_ loses the most ELO on Mirage (−210 ELO, win rate 51%). Things go best on Ancient (+138 ELO, win rate 51%). Improved over the last three months: K/R +0.04, ADR +4.6. Unchanged in recent months: Rating at 1.10, Headshots at 52%, Win rate at 51%. Last 30 days: 80 matches, win rate 56%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.