mowmiwodz

Poland
On FACEIT since 2015 110 matches tracked
Last updated:

How does mowmiwodz play?

Rating 1.08 K/R 0.78 ADR 83.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 2%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.08+0.05 · Ø 1.03 better than 85%
Pistol kills per match 2.2
Knife kills 2 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 76%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 13x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +75
= Stayed the same
K/R at 0.77, Win rate at 45%
▼ Got worse
Rating −0.05, ADR −6.2

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
27 matches · 52% win rate
In match 2 of the day −1 ELO
21 matches · 29% win rate
Between 18:00 and 24:00 +30 ELO, win rate 36%

mowmiwodz loses the most ELO on Mirage: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 58%
0.84 better than 94%
89.4 better than 92%
1.18 better than 94%
55% of 161 duels better than 79%
35% of 20 situations better than 41%
Mirage27
52% better than 57%
0.78 better than 77%
81.9 better than 65%
1.08 better than 77%
60% of 146 duels better than 94%
15% of 20 situations better than 4%
Anubis15
40% better than 18%
0.76 better than 71%
79.9 better than 58%
1.09 better than 84%
59% of 66 duels better than 91%
50% of 14 situations better than 83%
Ancient14
14% -
0.67 -
75.6 -
0.91-
37% of 59 duels -
29% of 7 situations -
Inferno10
40% -
0.76 -
79.8 -
1.03-
48% of 48 duels -
38% of 13 situations -
Cache6
50% -
0.66 -
76.1 -
1.00-
64% of 22 duels -
50% of 4 situations -
Nuke6
50% -
0.82 -
92.6 -
1.08-
63% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mowmiwodz plays

Across 110 matches mowmiwodz averages K/R 0.78, ADR 83.2 and a rating of 1.08. Biggest strength: Utility hit rate at 41%, better than 86% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 7 players. Averages 17.6 kills per match with 33% headshots. The strongest map is Dust 2 with a 53% win rate in 32 matches. In 45 of 110 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 2 aces. mowmiwodz loses the most ELO on Mirage (−51 ELO, win rate 52%). Things go best on Dust 2 (+53 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp, ELO +75. Got weaker: Rating −0.05, ADR −6.2. Unchanged in recent months: K/R at 0.77, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.