mouronchik

Ukraine
201 matches tracked
Last updated:

How does mouronchik play?

Rating 0.96 (from 179 matches) K/R 0.71 ADR 77.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (45%).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.0%).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 24%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 27x 4K, 1 ace in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 10%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.07, Win rate +5 pp
= Stayed the same
K/R at 0.72, ADR at 77.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +36 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 27%
On Mondays +44 ELO, win rate 38%

mouronchik loses the most ELO in match 4 of the day: +36 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 57%
0.74 better than 63%
79.6 better than 53%
1.01 better than 59%
51% of 183 duels better than 62%
40% of 30 situations better than 59%
Dust 249
39% better than 16%
0.71 right on the average
78.2 better than 47%
0.93 better than 29%
54% of 148 duels better than 74%
22% of 23 situations better than 13%
Anubis42
40% better than 19%
0.71 better than 48%
76.9 better than 36%
0.97 better than 45%
49% of 146 duels better than 46%
26% of 19 situations better than 26%
Ancient28
68% better than 94%
0.71 better than 46%
81.1 better than 66%
0.95 better than 43%
42% of 86 duels better than 13%
43% of 7 situations better than 68%
Inferno22
55% better than 63%
0.71 better than 53%
73.0 better than 23%
0.96 better than 42%
48% of 77 duels better than 41%
33% of 12 situations better than 40%
Nuke9
11% -
0.62 -
72.6 -
0.82-
36% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mouronchik plays

Across 201 matches mouronchik averages K/R 0.71 and ADR 77.8; the rating across the 179 rated matches is 0.96. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 6 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 47 of 179 matches the rating was 1.10 or higher (26%), in 80 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. mouronchik loses the most ELO in match 4 of the day (+36 ELO, win rate 33%). Things go best on Anubis (+96 ELO, win rate 40%). Match no. 3 of the day goes best: 56% win rate, −28 ELO. Improved over the last three months: Rating +0.07, Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.6. Last 30 days: 4 matches, win rate 50%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.