motivated1

Russia
On FACEIT since 2016 56 matches tracked 35 matches in 30 days
Last updated:

How does motivated1 play?

Rating 1.22 (from 35 matches) K/R 0.83 ADR 84.9 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 35 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 49%+38 pp · Ø 11% better than 99%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 2.0
Zeus kills6 in 56 matches
Knife kills 3 in 56 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.1%).

2K rounds 17.5%+4.4 pp · Ø 13.1% better than 99%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 9x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, ADR +15.4
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Last 3 months: 0.88 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −90 ELO, win rate 41%

motivated1 loses the most ELO on Dust 2: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
38% better than 12%
0.88 better than 96%
88.8 better than 87%
1.26 better than 96%
65% of 68 duels better than 97%
18% of 11 situations better than 7%
Ancient12
75% -
0.76 -
78.9 -
1.27-
65% of 17 duels -
0% of 4 situations -
Anubis6
50% -
0.88 -
86.7 -
1.24-
86% of 22 duels -
60% of 5 situations -
Mirage4
25% -
0.48 -
68.0 -
0.54-
40% of 10 duels -
0% of 2 situations -
Cache3
100% -
0.77 -
89.6 -
1.04-
50% of 4 duels -
-
Nuke3
33% -
0.73 -
67.3 -
1.33-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How motivated1 plays

Across 56 matches motivated1 averages K/R 0.83 and ADR 84.9; the rating across the 35 rated matches is 1.22. Biggest strength: Opening duels won at 67%, better than 99% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 17.8 kills per match with 35% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 18 of 35 matches the rating was 1.10 or higher (51%), in 9 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 1 ace. motivated1 loses the most ELO on Dust 2 (−49 ELO, win rate 38%). Improved over the last three months: K/R +0.13, ADR +15.4. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 35 matches, win rate 51%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.