mosow10

Israel
On FACEIT since 2023 171 matches tracked 49 matches in 30 days
Last updated:

How does mosow10 play?

Rating 1.06 (from 121 matches) K/R 0.70 ADR 73.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 15x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +6 pp, Win rate +8 pp
= Stayed the same
ADR at 75.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −8 ELO
54 matches · 39% win rate
On Thursdays ±0 ELO, win rate 48%

mosow10 loses the most ELO in match 1 of the day: −8 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.64 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% right on the average
0.68 better than 18%
72.8 better than 10%
1.07 better than 58%
51% of 119 duels better than 44%
38% of 45 situations right on the average
Ancient41
66% better than 87%
0.73 better than 39%
75.8 better than 20%
1.16 better than 83%
63% of 60 duels better than 95%
52% of 23 situations better than 82%
Dust 234
47% better than 30%
0.69 better than 23%
73.0 better than 12%
0.97 better than 24%
49% of 65 duels better than 35%
21% of 14 situations better than 10%
Anubis7
57% -
0.71 -
73.7 -
1.01-
42% of 19 duels -
0% of 5 situations -
Nuke5
60% -
0.60 -
68.4 -
0.99-
67% of 9 duels -
100% of 2 situations -
Overpass5
60% -
0.74 -
81.2 -
0.88-
33% of 3 duels -
-
Inferno4
25% -
0.64 -
66.2 -
1.00-
67% of 12 duels -
-
Cache3
67% -
0.94 -
88.1 -
1.36-
100% of 4 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mosow10 plays

Across 171 matches mosow10 averages K/R 0.70 and ADR 73.8; the rating across the 121 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Ancient with a 66% win rate in 41 matches. In 55 of 121 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. mosow10 loses the most ELO in match 1 of the day (−8 ELO, win rate 39%). Things go best on Ancient (+55 ELO, win rate 66%). Match no. 3 of the day goes best: 65% win rate, +55 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +6 pp, Win rate +8 pp. Unchanged in recent months: ADR at 75.0. Last 30 days: 49 matches, win rate 65%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.