mortyy

Dominican Republic
On FACEIT since 2022 265 matches tracked 30 matches in 30 days
ELO ▼ 38
2,180
30-day peak: 2,308
Rank EU
#143,485
Dominican Republic #46 in Dominican Republic
Last updated:

How does mortyy play?

Rating 1.06 K/R 0.73 ADR 80.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.4
Knife kills 13 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +676
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 81.5
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
62 matches · 45% win rate
On Tuesdays +58 ELO, win rate 48%

mortyy loses the most ELO in match 2 of the day: −59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
61% better than 84%
0.77 better than 67%
87.5 better than 82%
1.12 better than 79%
53% of 368 duels better than 64%
43% of 77 situations better than 63%
Dust 277
51% better than 48%
0.71 better than 36%
78.6 better than 38%
1.05 better than 56%
58% of 256 duels better than 84%
36% of 61 situations better than 47%
Ancient34
53% better than 54%
0.69 better than 24%
73.1 better than 12%
1.03 right on the average
52% of 106 duels better than 55%
44% of 45 situations better than 66%
Anubis32
44% better than 24%
0.71 better than 35%
78.8 better than 38%
1.03 right on the average
54% of 99 duels better than 65%
30% of 23 situations better than 32%
Inferno13
46% -
0.68 -
76.8 -
0.95-
53% of 47 duels -
33% of 6 situations -
Nuke8
38% -
0.61 -
64.3 -
0.93-
56% of 27 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mortyy plays

Across 265 matches mortyy averages K/R 0.73, ADR 80.8 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 100 matches. In 110 of 265 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 170 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. mortyy loses the most ELO in match 2 of the day (−59 ELO, win rate 45%). Things go best in match 3 of the day (+138 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +138 ELO. Improved over the last three months: ELO +676. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 81.5. Last 30 days: 30 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.