morph_1a

Tanzania
158 matches tracked
Last updated:

How does morph_1a play?

Rating 0.92 (from 130 matches) K/R 0.68 ADR 72.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.0%).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 26%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 13x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.6 · Ø 4.1 better than 17%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 71.4, Headshots at 54%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
35 matches · 49% win rate
On Dust 2 −26 ELO
42 matches · 48% win rate
Between 18:00 and 24:00 +3 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 36%

morph_1a loses the most ELO on Mirage: −35 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 45%
0.69 better than 38%
73.6 better than 21%
0.93 better than 29%
45% of 100 duels better than 24%
48% of 23 situations better than 78%
Mirage35
49% better than 48%
0.61 better than 8%
68.4 better than 7%
0.84 better than 8%
42% of 129 duels better than 12%
44% of 9 situations better than 70%
Ancient33
61% better than 83%
0.70 better than 41%
73.7 better than 22%
0.97 right on the average
50% of 164 duels right on the average
40% of 20 situations better than 58%
Anubis23
48% better than 37%
0.74 better than 63%
77.8 better than 42%
0.96 better than 41%
53% of 73 duels better than 68%
31% of 13 situations better than 34%
Nuke14
43% -
0.66 -
68.4 -
0.84-
40% of 45 duels -
33% of 6 situations -
Cache5
60% -
0.67 -
72.4 -
0.94-
54% of 13 duels -
0% of 1 situations -
Inferno4
50% -
0.71 -
71.5 -
1.33-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How morph_1a plays

Across 158 matches morph_1a averages K/R 0.68 and ADR 72.5; the rating across the 130 rated matches is 0.92. Biggest strength: Headshot rate at 54%, better than 91% of level 6 players. Most room to improve: Damage per round (ADR) at 72.5, better than only 15% of level 6 players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 31 of 130 matches the rating was 1.10 or higher (24%), in 59 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. morph_1a loses the most ELO on Mirage (−35 ELO, win rate 49%). Things go best on Anubis (+87 ELO, win rate 48%). Match no. 3 of the day goes best: 62% win rate, +53 ELO. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 71.4, Headshots at 54%, Win rate at 51%. Last 30 days: 1 matches, win rate 0%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.