moreonelove

JP
85 matches tracked 20 matches in 30 days
Last updated:

How does moreonelove play?

Rating 0.98 (from 20 matches) K/R 0.71 ADR 79.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 35% weak 0.75 to 0.89 25% very weak below 0.75 20%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 54%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−12 pp better than 6%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 1.4−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−7 pp better than 12%
AWP share of kills 10%−1 pp better than 58%
K/D 1.010.00 level
Pistol kills per match 2.8
Knife kills 2 in 85 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.9%−3.2 pp better than 1%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.8−0.5 better than 40%
Enemies flashed per round 0.31+0.03 better than 60%
Rounds with a death 70%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.8, Win rate −3 pp, ELO −183

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.68 (at the start 0.72).

Patterns

From the last 85 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −77 ELO
25 matches · 52% wins
In match 1 of the day +21 ELO
23 matches · 52% wins

moreonelove loses the most ELO on Dust 2: −77 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.41 · Mirage
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% better than 56%
0.66 better than 17%
75.6 better than 27%
0.84–
55% of 53 duels better than 74%
25% of 4 situations better than 16%
Mirage24
54% better than 63%
0.74 better than 56%
82.1 better than 62%
1.13–
58% of 38 duels better than 87%
60% of 5 situations better than 94%
Ancient16
63% better than 84%
0.76 better than 65%
86.2 better than 78%
1.01–
46% of 35 duels better than 24%
25% of 8 situations better than 20%
Anubis6
67% –
0.79 –
81.6 –
0.74–
36% of 11 duels –
50% of 4 situations –
Inferno5
40% –
0.68 –
74.3 –
-
54% of 13 duels –
50% of 2 situations –
Nuke4
75% –
0.61 –
69.9 –
0.83–
50% of 4 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How moreonelove plays

Across 85 matches moreonelove averages K/R 0.71 and ADR 79.5; the rating across the 20 rated matches is 0.98. Biggest strength: Opening duels won at 54%. That is better than 78% of players on level 9. Most room to improve: Clutch 1v1 won at 27%. That is better than only 6% of players on level 9. On average 15.9 kills per match, 41% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 9 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. moreonelove loses the most ELO on Dust 2 (−77 ELO, win rate 52%). Things go best in match 2 of the day (+74 ELO, win rate 65%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, ADR −6.8, Win rate −3 pp, ELO −183. Last 30 days: 20 matches, win rate 55%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.