moraliti666

Japan
On FACEIT since 2024 158 matches tracked 61 matches in 30 days
Last updated:

How does moraliti666 play?

Rating 1.03 K/R 0.76 ADR 80.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Zeus kills1 in 158 matches
Knife kills 5 in 158 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.02−0.28 · Ø 0.30 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, ADR at 80.4, ELO at 2,254
▼ Got worse
Rating −0.09, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
32 matches · 47% win rate
On Mirage −52 ELO
66 matches · 58% win rate
On Saturdays −73 ELO, win rate 31%

moraliti666 loses the most ELO from match 5 of the day: −73 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 75%
0.80 better than 74%
82.6 better than 57%
1.09 better than 67%
55% of 347 duels better than 71%
39% of 38 situations better than 53%
Ancient23
57% better than 66%
0.73 better than 41%
77.4 better than 27%
1.04 right on the average
52% of 87 duels right on the average
36% of 11 situations better than 45%
Dust 221
48% better than 36%
0.72 better than 38%
77.5 better than 29%
0.96 better than 21%
49% of 127 duels better than 34%
25% of 4 situations better than 19%
Anubis14
57% -
0.75 -
77.5 -
1.04-
61% of 76 duels -
67% of 12 situations -
Nuke13
46% -
0.79 -
85.3 -
1.03-
52% of 73 duels -
20% of 10 situations -
Inferno11
45% -
0.63 -
72.5 -
0.85-
47% of 55 duels -
38% of 8 situations -
Cache9
56% -
0.80 -
85.9 -
1.09-
56% of 61 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moraliti666 plays

Across 158 matches moraliti666 averages K/R 0.76, ADR 80.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 66 matches. In 65 of 158 matches the rating was 1.10 or higher (41%), in 61 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. moraliti666 loses the most ELO from match 5 of the day (−73 ELO, win rate 47%). Things go best in match 3 of the day (+26 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.09, Win rate −9 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.4, ELO at 2,254. Last 30 days: 61 matches, win rate 49%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.