moral3kk

Poland
On FACEIT since 2024 225 matches tracked 48 matches in 30 days
ELO ▲ 70
2,337
30-day peak: 2,439
Rank EU
#89,155
Poland #4,821 in Poland
Last updated:

How does moral3kk play?

Rating 0.95 K/R 0.69 ADR 76.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.7
Knife kills 1 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 16x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +345
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
28 matches · 43% win rate
On Mirage −35 ELO
60 matches · 55% win rate
Between 18:00 and 24:00 −114 ELO, win rate 45%
On Thursdays −23 ELO, win rate 35%

moral3kk loses the most ELO on Anubis: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 2.01 · Cache

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 49%
0.68 better than 21%
73.1 better than 13%
0.95 better than 20%
46% of 282 duels better than 23%
40% of 35 situations better than 56%
Mirage60
55% better than 62%
0.70 better than 29%
78.7 better than 37%
0.98 better than 31%
55% of 318 duels better than 71%
44% of 36 situations better than 69%
Anubis28
43% better than 20%
0.67 better than 17%
76.1 better than 22%
0.91 better than 13%
48% of 134 duels better than 31%
40% of 10 situations better than 54%
Ancient22
36% better than 8%
0.68 better than 18%
74.4 better than 16%
0.95 better than 21%
46% of 97 duels better than 21%
29% of 17 situations better than 27%
Nuke19
47% better than 26%
0.69 better than 18%
79.1 better than 33%
0.93 better than 13%
50% of 98 duels better than 36%
44% of 9 situations better than 62%
Inferno17
65% better than 79%
0.74 better than 47%
79.3 better than 34%
1.05 better than 47%
48% of 86 duels better than 21%
57% of 7 situations better than 90%
Cache16
63% -
0.64 -
74.0 -
0.89-
40% of 83 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moral3kk plays

Across 225 matches moral3kk averages K/R 0.69, ADR 76.2 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 66 of 225 matches the rating was 1.10 or higher (29%), in 111 it was below 0.90. In 176 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 0.98. moral3kk loses the most ELO on Anubis (−46 ELO, win rate 43%). Improved over the last three months: Win rate +5 pp, ELO +345. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.1. Last 30 days: 48 matches, win rate 60%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.