mopsik-

United Kingdom
282 matches tracked 90 matches in 30 days
Last updated:

How does mopsik- play?

Rating 1.07 (from 232 matches) K/R 0.77 ADR 85.8 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 232 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 3.1
Knife kills 4 in 282 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 43x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 46%, ELO at 1,864
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
47 matches · 34% win rate
On Mirage −46 ELO
65 matches · 38% win rate
On Wednesdays −53 ELO, win rate 32%

mopsik- loses the most ELO in match 2 of the day: −97 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
46% better than 34%
0.75 better than 60%
83.4 better than 67%
1.06 better than 66%
46% of 241 duels better than 24%
44% of 27 situations better than 70%
Mirage65
38% better than 12%
0.79 better than 77%
87.4 better than 83%
1.08 better than 72%
52% of 294 duels better than 59%
33% of 33 situations better than 37%
Anubis56
55% better than 63%
0.80 better than 83%
89.0 better than 90%
1.12 better than 86%
60% of 251 duels better than 93%
48% of 31 situations better than 73%
Ancient53
49% better than 43%
0.82 better than 88%
90.3 better than 90%
1.12 better than 82%
55% of 249 duels better than 75%
43% of 46 situations better than 62%
Nuke18
39% better than 10%
0.79 better than 64%
88.5 better than 75%
1.03-
52% of 63 duels better than 45%
56% of 9 situations better than 84%
Inferno11
27% -
0.63 -
77.5 -
0.82-
43% of 46 duels -
35% of 20 situations -
Aim_map_faceit6
67% -
0.53 -
53.1 -
0.87-
53% of 137 duels -
53% of 137 situations -
Cache4
0% -
0.60 -
69.8 -
0.76-
33% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mopsik- plays

Across 282 matches mopsik- averages K/R 0.77 and ADR 85.8; the rating across the 232 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 56 matches. In 91 of 232 matches the rating was 1.10 or higher (39%), in 85 it was below 0.90. In 190 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. mopsik- loses the most ELO in match 2 of the day (−97 ELO, win rate 34%). Things go best on Anubis (+63 ELO, win rate 55%). Match no. 3 of the day goes best: 51% win rate, +23 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 46%, ELO at 1,864. Last 30 days: 90 matches, win rate 40%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.