moonlight3e

Kazakhstan
On FACEIT since 2021 121 matches tracked 30 matches in 30 days
ELO ▲ 50
2,700
30-day peak: 2,700
Rank EU
#26,285
Kazakhstan #857 in Kazakhstan
Last updated:

How does moonlight3e play?

Rating 1.15 (from 71 matches) K/R 0.85 ADR 89.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 71 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 59%+19 pp · Ø 40% better than 99%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 4.5
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 61%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 19x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 49%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.54, Headshots +5 pp, ELO +132
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.10, ADR −10.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.81 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
22 matches · 55% win rate
On Ancient −9 ELO
37 matches · 62% win rate
Between 18:00 and 24:00 −18 ELO, win rate 50%

moonlight3e loses the most ELO on Anubis: −12 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
62% better than 78%
0.84 better than 84%
91.4 better than 87%
1.05 right on the average
62% of 63 duels better than 95%
50% of 10 situations better than 80%
Dust 227
44% better than 20%
0.86 better than 90%
90.9 better than 86%
1.30 better than 96%
63% of 75 duels better than 95%
50% of 8 situations better than 79%
Anubis22
55% better than 56%
0.89 better than 95%
88.7 better than 83%
1.23-
63% of 40 duels better than 94%
71% of 7 situations better than 98%
Mirage16
50% better than 41%
0.69 better than 22%
72.9 better than 13%
0.89-
57% of 61 duels better than 79%
50% of 10 situations better than 83%
Nuke9
56% -
1.06 -
106.3 -
1.53-
71% of 31 duels -
83% of 6 situations -
Cache5
80% -
0.81 -
89.2 -
1.12-
38% of 13 duels -
100% of 2 situations -
Inferno3
33% -
0.69 -
70.9 -
0.81-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moonlight3e plays

Across 121 matches moonlight3e averages K/R 0.85 and ADR 89.1; the rating across the 71 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 34 of 71 matches the rating was 1.10 or higher (48%), in 21 it was below 0.90. In 70 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. moonlight3e loses the most ELO on Anubis (−12 ELO, win rate 55%). Things go best in match 2 of the day (+11 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +11 ELO. Improved over the last three months: Rating +0.54, Headshots +5 pp, ELO +132. Got weaker: K/R −0.10, ADR −10.3. Unchanged in recent months: Win rate at 56%. Last 30 days: 30 matches, win rate 60%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.