moonfyre

Brazil
On FACEIT since 2021 189 matches tracked 26 matches in 30 days
Last updated:

How does moonfyre play?

Rating 1.03 K/R 0.74 ADR 81.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.9
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.6, Headshots at 60%, Win rate at 43%, ELO at 2,261
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
65 matches · 38% win rate
In match 1 of the day −55 ELO
45 matches · 36% win rate
Between 18:00 and 24:00 −103 ELO, win rate 31%
On Fridays −11 ELO, win rate 27%

moonfyre loses the most ELO on Mirage: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.41 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
38% better than 8%
0.72 better than 39%
81.4 better than 51%
0.98 better than 31%
50% of 308 duels better than 41%
31% of 29 situations better than 28%
Dust 242
45% better than 26%
0.74 right on the average
81.2 better than 51%
1.03 better than 46%
51% of 193 duels better than 46%
35% of 20 situations better than 45%
Ancient26
58% better than 68%
0.81 better than 79%
85.7 better than 71%
1.10 better than 70%
58% of 151 duels better than 84%
40% of 20 situations better than 57%
Anubis22
36% better than 6%
0.77 better than 62%
84.1 better than 65%
1.03 better than 46%
57% of 112 duels better than 78%
50% of 8 situations better than 80%
Inferno15
53% right on the average
0.83 better than 80%
86.8 better than 68%
1.20 better than 85%
49% of 81 duels better than 27%
56% of 9 situations better than 88%
Cache12
33% -
0.63 -
68.7 -
0.91-
39% of 67 duels -
29% of 7 situations -
Nuke7
43% -
0.74 -
80.8 -
0.99-
54% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moonfyre plays

Across 189 matches moonfyre averages K/R 0.74, ADR 81.9 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 69 of 189 matches the rating was 1.10 or higher (37%), in 68 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. moonfyre loses the most ELO on Mirage (−117 ELO, win rate 38%). Things go best on Ancient (+52 ELO, win rate 58%). Match no. 3 of the day goes best: 53% win rate, −8 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.6, Headshots at 60%, Win rate at 43%, ELO at 2,261. Last 30 days: 26 matches, win rate 35%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.