moojiii2589

Mongolia
95 matches tracked
Last updated:

How does moojiii2589 play?

Rating 1.04 K/R 0.76 ADR 82.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 80%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 91%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 14x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +5.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −13 pp, ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
21 matches · 48% win rate
In match 1 of the day −21 ELO
20 matches · 35% win rate

moojiii2589 loses the most ELO on Dust 2: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 6%
0.70 better than 39%
77.0 better than 38%
0.94 better than 29%
50% of 164 duels right on the average
38% of 13 situations right on the average
Dust 221
48% better than 39%
0.80 better than 88%
90.1 better than 93%
1.10 better than 84%
51% of 140 duels better than 55%
42% of 12 situations better than 59%
Nuke17
59% better than 70%
0.80 better than 76%
81.3 better than 57%
1.09 better than 69%
58% of 122 duels better than 83%
33% of 6 situations better than 33%
Ancient15
47% better than 41%
0.77 better than 74%
81.5 better than 61%
1.10 better than 87%
41% of 96 duels better than 10%
56% of 9 situations better than 90%
Inferno9
33% -
0.71 -
79.3 -
0.95-
53% of 55 duels -
83% of 6 situations -
Anubis6
83% -
0.74 -
84.6 -
1.04-
49% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moojiii2589 plays

Across 95 matches moojiii2589 averages K/R 0.76, ADR 82.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 36 of 95 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 60 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. moojiii2589 loses the most ELO on Dust 2 (−28 ELO, win rate 48%). Things go best on Mirage (+11 ELO, win rate 33%). From match no. 5 of the day on, things go best: 56% win rate, +7 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +5.8. Got weaker: Headshots −4 pp, Win rate −13 pp, ELO −142. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.