moohp

Thailand
On FACEIT since 2015 39 matches tracked
ELO
2,120
Peak across the last 39 matches: 2,120
Rank SEA ▲ 140 places
#4,120
Thailand #201 in Thailand
30 days · prev. #4,260 · best #3,474
Last updated:

How does moohp play?

Rating 1.06 K/R 0.78 ADR 89.8 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.06+0.04 · Ø 1.02 better than 65%
Pistol kills per match 2.0
Knife kills 1 in 39 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 83%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 83%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether moohp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

Soon this shows where moohp loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.73 -
80.4 -
1.02-
46% of 61 duels -
100% of 4 situations -
Cache11
91% -
0.88 -
102.5 -
1.19-
57% of 74 duels -
29% of 7 situations -
Ancient8
38% -
0.84 -
97.6 -
1.12-
59% of 46 duels -
40% of 5 situations -
Anubis6
50% -
0.69 -
85.7 -
0.96-
50% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moohp plays

Across 39 matches moohp averages K/R 0.78, ADR 89.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Cache with a 91% win rate in 11 matches. In 16 of 39 matches the rating was 1.10 or higher (41%), in 13 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.