montecarlo-

France
252 matches tracked 39 matches in 30 days
Last updated:

How does montecarlo- play?

Rating 0.90 K/R 0.66 ADR 72.2 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.5
Knife kills 10 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 17x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 72.3, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −498

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −124 ELO
73 matches · 45% win rate
In match 2 of the day −74 ELO
34 matches · 41% win rate
On Mondays −7 ELO, win rate 33%

montecarlo- loses the most ELO on Dust 2: −124 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 24%
0.65 better than 12%
73.0 better than 13%
0.88 better than 8%
43% of 334 duels better than 10%
30% of 30 situations better than 27%
Dust 273
45% better than 27%
0.68 better than 21%
71.9 better than 9%
0.93 better than 15%
50% of 302 duels better than 42%
44% of 50 situations better than 68%
Ancient38
50% better than 42%
0.65 better than 8%
71.0 better than 6%
0.89 better than 7%
44% of 199 duels better than 13%
41% of 29 situations better than 57%
Anubis27
59% better than 70%
0.67 better than 17%
74.7 better than 17%
0.92 better than 15%
51% of 126 duels better than 47%
33% of 15 situations better than 37%
Nuke19
63% better than 74%
0.62 better than 3%
72.7 better than 8%
0.84 better than 2%
40% of 75 duels better than 4%
56% of 9 situations better than 84%
Inferno11
36% -
0.64 -
68.1 -
0.88-
45% of 47 duels -
63% of 8 situations -
Cache7
57% -
0.65 -
72.3 -
0.99-
39% of 28 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How montecarlo- plays

Across 252 matches montecarlo- averages K/R 0.66, ADR 72.2 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.88, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 64 of 252 matches the rating was 1.10 or higher (25%), in 137 it was below 0.90. In 178 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.92. montecarlo- loses the most ELO on Dust 2 (−124 ELO, win rate 45%). Things go best on Anubis (+100 ELO, win rate 59%). Match no. 4 of the day goes best: 54% win rate, −28 ELO. Got weaker: Win rate −5 pp, ELO −498. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 72.3, Headshots at 55%. Last 30 days: 39 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.