monsterpunk

Latvia
On FACEIT since 2018 163 matches tracked 40 matches in 30 days
ELO ▲ 25
2,016
30-day peak: 2,028
Rank EU
#232,953
Latvia #1,649 in Latvia
Last updated:

How does monsterpunk play?

Rating 1.08 (from 113 matches) K/R 0.77 ADR 81.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.79, ADR at 82.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
45 matches · 33% win rate
On Anubis −45 ELO
21 matches · 62% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%
On Tuesdays −21 ELO, win rate 38%

monsterpunk loses the most ELO on Dust 2: −59 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
33% better than 5%
0.71 better than 36%
77.3 better than 31%
0.95 better than 22%
44% of 82 duels better than 15%
46% of 13 situations better than 74%
Mirage34
50% better than 44%
0.74 better than 53%
79.4 better than 45%
1.02 right on the average
52% of 130 duels better than 58%
25% of 8 situations better than 17%
Ancient28
54% better than 57%
0.79 better than 71%
82.7 better than 56%
1.08 better than 68%
56% of 66 duels better than 75%
8% of 13 situations better than 2%
Anubis21
62% better than 83%
0.85 better than 93%
87.4 better than 84%
1.21 better than 94%
55% of 78 duels better than 71%
50% of 6 situations better than 80%
Inferno15
47% better than 31%
0.79 better than 76%
80.9 better than 50%
1.20-
52% of 54 duels right on the average
43% of 7 situations better than 66%
Cache9
33% -
0.90 -
88.3 -
1.17-
62% of 42 duels -
33% of 9 situations -
Nuke8
50% -
0.74 -
79.0 -
1.00-
50% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monsterpunk plays

Across 163 matches monsterpunk averages K/R 0.77 and ADR 81.5; the rating across the 113 rated matches is 1.08. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 53 of 113 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. monsterpunk loses the most ELO on Dust 2 (−59 ELO, win rate 33%). Things go best on Mirage (+49 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.1. Last 30 days: 40 matches, win rate 45%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.