monoff

Russia
On FACEIT since 2017 28 matches tracked 28 matches in 30 days
Last updated:

How does monoff play?

Rating 1.03 K/R 0.70 ADR 73.6 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 7%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6
Knife kills 2 in 28 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Patterns

Soon this shows where monoff loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Cache
  2. Most kills in a match: 27 · Cache
  3. Highest rating in a match: 1.64 · Cache

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.69 -
76.9 -
1.01-
49% of 47 duels -
50% of 6 situations -
Dust 28
63% -
0.71 -
69.3 -
1.04-
35% of 37 duels -
50% of 4 situations -
Anubis3
0% -
0.68 -
74.1 -
0.95-
50% of 6 duels -
50% of 2 situations -
Cache3
100% -
0.77 -
69.8 -
1.17-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monoff plays

Across 28 matches monoff averages K/R 0.70, ADR 73.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. In 12 of 28 matches the rating was 1.10 or higher (43%), in 8 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 28 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.