monniagr

Russia
On FACEIT since 2016 86 matches tracked 22 matches in 30 days
Last updated:

How does monniagr play?

Rating 1.16 (from 36 matches) K/R 0.78 ADR 84.4 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 36 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 4.3
Knife kills 2 in 86 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 7x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +11.6
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.88
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +25 ELO, win rate 43%

monniagr loses the most ELO on Mirage: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 30%
0.71 better than 37%
79.4 better than 45%
1.17-
52% of 33 duels better than 58%
50% of 8 situations better than 80%
Dust 226
50% better than 44%
0.91 better than 97%
95.1 better than 96%
1.31-
72% of 67 duels better than 99%
20% of 10 situations better than 10%
Ancient12
50% -
0.74 -
79.9 -
1.06-
57% of 47 duels -
50% of 2 situations -
Anubis5
40% -
0.77 -
85.9 -
1.41-
69% of 16 duels -
0% of 1 situations -
Inferno5
40% -
0.66 -
77.8 -
0.79-
44% of 9 duels -
0% of 1 situations -
Nuke5
60% -
0.76 -
78.4 -
0.90-
56% of 25 duels -
100% of 1 situations -
Cache4
50% -
0.76 -
85.8 -
1.08-
64% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monniagr plays

Across 86 matches monniagr averages K/R 0.78 and ADR 84.4; the rating across the 36 rated matches is 1.16. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 61% headshots. The strongest map is Dust 2 with a 50% win rate in 26 matches. In 17 of 36 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. monniagr loses the most ELO on Mirage (−90 ELO, win rate 46%). Things go best on Dust 2 (+120 ELO, win rate 50%). Improved over the last three months: K/R +0.11, ADR +11.6. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.