mongoLe2

MN
111 matches tracked
Last updated:

How does mongoLe2 play?

K/R 0.67 ADR 73.1 from 111 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 25%
Opening duels won 52%+3 pp better than 78%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 28%
Clutch 1v2 won 13%−8 pp better than 11%
Clutch kills per match 1.2−0.4 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−2 pp better than 35%
AWP share of kills 0%−11 pp better than 1%
K/D 0.95−0.02 better than 46%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%+0.1 pp better than 53%
Rounds with 3K 2.9%−0.8 pp better than 18%
MVPs per match 1.8−0.3 better than 18%
4Ks and aces 4x 4K, 3 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 5%
Utility damage per round 3.3−0.6 better than 37%
Enemies flashed per round 0.28+0.03 better than 61%
Rounds with a death 71%−2.0 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +104
= Stayed the same
K/R at 0.66, ADR at 73.6
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68).

Patterns

From the last 111 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −114 ELO
24 matches · 38% wins

mongoLe2 loses the most ELO on Mirage: −114 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 25 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 81%
0.74 better than 69%
77.8 better than 49%
-
51% of 119 duels better than 63%
38% of 26 situations level
Mirage24
38% better than 13%
0.64 better than 20%
69.6 better than 14%
-
49% of 61 duels level
21% of 14 situations better than 11%
Ancient21
57% better than 75%
0.61 better than 9%
71.4 better than 14%
-
48% of 71 duels better than 43%
36% of 14 situations level
Anubis12
58% –
0.65 –
74.0 –
-
50% of 28 duels –
50% of 12 situations –
Inferno10
30% –
0.60 –
66.2 –
-
39% of 18 duels –
30% of 10 situations –
Nuke4
50% –
0.81 –
81.4 –
-
57% of 7 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mongoLe2 plays

Biggest strength: Opening duels won at 52%. That is better than 78% of players on level 5. Most room to improve: Utility with impact at 25%. That is better than only 5% of players on level 5. On average 14.0 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 42 matches with detailed stats: 4 4Ks and 3 aces. mongoLe2 loses the most ELO on Mirage (−114 ELO, win rate 38%). Things go best in match 2 of the day (+158 ELO, win rate 67%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +104. Unchanged in recent months: K/R at 0.66, ADR at 73.6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.