mongel

Russia
On FACEIT since 2016 159 matches tracked 57 matches in 30 days
ELO ▲ 119
2,262
30-day peak: 2,362
Rank EU
#112,159
Russia #31,981 in Russia
Last updated:

How does mongel play?

Rating 1.03 (from 138 matches) K/R 0.72 ADR 77.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.38, ELO +359
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.04, ADR −9.2, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +53 ELO
36 matches · 42% win rate
On Thursdays +25 ELO, win rate 39%

mongel loses the most ELO in match 2 of the day: +53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 39%
0.77 better than 62%
80.1 better than 45%
1.10 better than 69%
53% of 240 duels better than 59%
35% of 54 situations better than 43%
Inferno23
57% better than 59%
0.75 right on the average
82.0 better than 48%
1.09 better than 59%
63% of 40 duels better than 90%
44% of 18 situations better than 65%
Mirage16
44% better than 21%
0.65 better than 12%
68.0 better than 4%
0.87-
59% of 34 duels better than 87%
33% of 9 situations better than 36%
Nuke16
38% better than 7%
0.64 better than 5%
69.9 better than 4%
0.93-
52% of 42 duels better than 47%
31% of 13 situations better than 27%
Ancient15
40% better than 15%
0.60 better than 2%
66.0 better than 1%
0.84-
42% of 31 duels better than 8%
25% of 8 situations better than 19%
Anubis6
50% -
0.74 -
88.4 -
1.07-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mongel plays

Across 159 matches mongel averages K/R 0.72 and ADR 77.2; the rating across the 138 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 51 of 138 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 137 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. mongel loses the most ELO in match 2 of the day (+53 ELO, win rate 42%). Things go best on Dust 2 (+153 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, +71 ELO. Improved over the last three months: Rating +0.38, ELO +359. Got weaker: K/R −0.04, ADR −9.2, Win rate −8 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 57 matches, win rate 49%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.