moneyk9

Samoa
143 matches tracked 60 matches in 30 days
ELO ▲ 383
1,806
30-day peak: 1,806
Rank SEA ▼ 986 places
#10,197
30 days · prev. #9,211 · best #7,423
Last updated:

How does moneyk9 play?

Rating 1.06 K/R 0.76 ADR 81.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.4
Knife kills 5 in 143 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 33x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +200
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.0, Headshots −7 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.75 (at the start 0.82). Slightly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
46 matches · 52% win rate
On Dust 2 −43 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 −73 ELO, win rate 38%
On Wednesdays −44 ELO, win rate 43%

moneyk9 loses the most ELO on Mirage: −98 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.83 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 53%
0.74 better than 54%
78.2 better than 39%
1.01 right on the average
50% of 253 duels better than 46%
27% of 26 situations better than 20%
Dust 234
44% better than 28%
0.76 better than 65%
81.9 better than 61%
1.06 better than 66%
46% of 177 duels better than 24%
35% of 20 situations better than 42%
Ancient24
50% right on the average
0.76 better than 65%
81.5 better than 54%
1.05 better than 65%
56% of 107 duels better than 78%
30% of 23 situations better than 33%
Anubis15
47% better than 38%
0.87 better than 96%
93.9 better than 97%
1.22 better than 96%
58% of 103 duels better than 86%
0% of 3 situations better than 2%
Inferno13
38% -
0.62 -
69.7 -
0.85-
43% of 60 duels -
44% of 9 situations -
Nuke8
38% -
0.86 -
89.8 -
1.20-
57% of 44 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moneyk9 plays

Across 143 matches moneyk9 averages K/R 0.76, ADR 81.5 and a rating of 1.06. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 46 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 121 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. moneyk9 loses the most ELO on Mirage (−98 ELO, win rate 52%). Things go best in match 1 of the day (−32 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −32 ELO. Improved over the last three months: ELO +200. Got weaker: K/R −0.07, Rating −0.10, ADR −7.0, Headshots −7 pp, Win rate −9 pp. Last 30 days: 60 matches, win rate 48%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.