monder953

Algeria
121 matches tracked
Last updated:

How does monder953 play?

Rating 0.81 K/R 0.62 ADR 70.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 12% normal 0.90 to 1.09 12% weak 0.75 to 0.89 21% very weak below 0.75 50%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 42%−9 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so well below the average (1.03).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.76−0.27 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Knife kills 6 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 58%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 6x 4K, 1 ace in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 12%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.9, Headshots +6 pp, Win rate +12 pp
= Stayed the same
ELO at 1,273
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 +24 ELO, win rate 36%
On Saturdays ±0 ELO, win rate 36%

monder953 loses the most ELO in match 1 of the day: +28 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.87 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.63 better than 11%
71.3 better than 11%
0.83 better than 5%
50% of 241 duels right on the average
30% of 27 situations better than 27%
Dust 229
45% better than 30%
0.57 better than 1%
67.4 better than 3%
0.74 better than 1%
41% of 178 duels better than 8%
14% of 14 situations better than 4%
Inferno19
26% better than 1%
0.62 better than 11%
69.4 better than 13%
0.79 better than 3%
38% of 125 duels better than 5%
45% of 11 situations better than 70%
Ancient16
44% better than 30%
0.69 better than 34%
77.6 better than 37%
0.88 better than 14%
46% of 82 duels better than 30%
14% of 7 situations better than 5%
Anubis9
33% -
0.70 -
75.3 -
0.90-
54% of 48 duels -
33% of 6 situations -
Cache5
60% -
0.59 -
68.3 -
0.79-
43% of 23 duels -
0% of 1 situations -
Nuke3
33% -
0.56 -
61.8 -
0.69-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monder953 plays

Across 121 matches monder953 averages K/R 0.62, ADR 70.3 and a rating of 0.81. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Rating at 0.81, better than only 1% of level 7 players. Averages 13.7 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 38 matches. In 20 of 121 matches the rating was 1.10 or higher (17%), in 86 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 ace. monder953 loses the most ELO in match 1 of the day (+28 ELO, win rate 33%). Things go best on Mirage (+71 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.9, Headshots +6 pp, Win rate +12 pp. Unchanged in recent months: ELO at 1,273.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.